Interview with Brass Goggles’ “Tinkergirl”                                    by Paul Fuhr


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The world of Steampunk is replete with mind-boggling inventions and innovations, spanning virtually every area of popular culture: novels, films, clothing, even music. A plunge into Steampunk is like slipping into a secret world—a creative underground populated by basement tinkerers and industrial engineers alike. It is a testament to an alternate world perched on the edge of discovery, propelled forward by steam and boundless imagination. Steampunk evokes a sense of awe, unparalleled craftmanship, and the unmistakable sense that our past cannot only be revisited, but reconstructed.

Since July 2006, “Tinkergirl” has committed herself to creating one of the most widely-viewed Steampunk destinations on the web, Brass Goggles. Covering everything from Victorian-steeped artwork, fiction about cowboys and zeppelins traversing the Wild West, and such homespun creations as “antiqued” Sony Playstation systems, her blog is a leading authority on all things gearshaft and whirligig. Our interview with “Tinkergirl” explores her own infatuation with the brass-and-rivet genre, the challenge of locating Steampunk’s origins, and much more. 

A simple first question: what is it about Steampunk that appeals to you?
Oh, goodness. If this is a simple one, I dread the rest!  I think it's a combination of two of my loves: making things, and things that feel nice. I'm both a closet inventor and a sensualist, so Steampunk combines the work ethic of a lone, unconventional creator making impossible things (of which I must think of at least two before breakfast) with really amazing materials like velvet, varnished wood, cool shiny brass and thick wobbly glass. There are other aspects to it, of course: the adventure, the glorification of science and scientists, the politeness, and striding into the unknown with a solid belief that you'll do marvelously.

I grew up in Milan, Ohio – the birthplace of Thomas Edison. Do you think Steampunk is decidedly more English than American?
It's a tricky one, that—though I'll take it to mean British. (Being a Scot, it does make a difference, since we did a great deal of inventing in the Victorian era.)  There's various flavors of Steampunk, and you could differentiate between the Gentleman Inventor flavor and the Exceedingly Wild West type. Amusingly though, Steampunk has been international for as long as I can imagine. You mention Edison, but his Steampunk-feted counterpart Tesla was neither American nor British, and so very much of the style of Steampunk comes from Jules Verne, a Frenchman.  

Japan has their own wonderful take on Steampunk (Hayao Miyazaki's films being the
most famous examples, most likely) and even Korean MMORPGs [Massive(ly) multiplayer online role-playing game] contain significant Steampunk elements. Other countries and continents: Russia, India, Australia, and Canada have their own elements, and I'm sure there's still more to find. I think that any country with a very strong 19th century identity featuring the (sometimes scary) rise of technology has a Steampunk heritage.

Your blog is a lightning-rod for inventors and innovators who come up with 19th century spins on 21st century technologies. Do you think it says something about contemporary culture when we try to reinvent or better the past?
I'd say yes, at least at some level.  Some people are drawn to Steampunk as a patinaed phoenix of the home-inventor spirit—tired of leaving all the “technical stuff” to others and being left at their mercy. They'll know how it works because they made it themselves and it does exactly what they want, and they can fix it too. That's perhaps a reaction against the blackbox-massproduced nature of modern technology.  

Other people are drawn to it for entirely different reasons. For them, it's because the style of living today is sleek brushed aluminium or magnolia paint, and they'd rather have wood and copper. Yet others seek the escapism of Steampunk fiction, possibly as a temporary release from a world where there are no simply evil subterannean-monsters to smite, and trips to the moon are held back by such mundane things as finances and safety. Steampunk wouldn't exist if it didn't provide people with something that they want: escapism, style, ethos or solidity. There's something that it fills a requirement for.

What innovations, designs, or creations (featured on your blog) have surprised you the most?
Surprised me?  Well, I think perhaps the Victorian idea of putting people through pneumatic tubes amused me greatly as an idea.  It's just not something that I had associated with them, but seemed so obvious later. I also loved the solo submarine that someone constructed some time ago—the idea of having schools of them flitting like multicolored fireflies still fires my imagination. Oh, and the French pedal-powered airship to cross the Channel—that's something that pleased me greatly. I think it's hard to say that things have surprised me, more than delighted me.

In your opinion, where or when does Steampunk "officially" originate?
Oh, if I could worm my way out of answering that one, I'd like to. My opinion is that while there’s a difference between Victorian science fiction and Steampunk (one is old-sci-fi, and the other is sci-fi done old-style), I personally like to lump them together. So while “officially”
Steampunk might be more associated with [Michael Moorcock’s novel] The Warlord of the Air or [Bruce Sterling and William Gibson’s novel] The Difference Engine, as I dump them together I also look very much to the mid-19th century Verne and Wells, even though there were no doubt Victorian Sci-Fi before those two giants.

Have you ever been inspired (or aspire) to design something Steampunk-wise beyond Brass Goggles? Something in the "real world,” maybe?
Oh, very much so!  My problem is too many ideas and not enough staying power. While I've dabbled in cog-shaped cookie cutters, Steampunk-themed embroidery, and making my own goggles, my list of unfinished projects is far longer and more shameful. At the moment, I've got a computer game, a picture frame and a kaleidoscope (reinvented in 1816) on the go, and I do
sincerely hope to finish them. The game, in particular. Actually, now that I think of it, I've got two games on the go. The reason I don't mention them is that I have a terrible habit of not finishing things, and getting distracted by some new idea. It seems unfair to enthuse about my
ideas and never complete them.

It appears that you actively travel to different estates and shows (e.g. Shugborough Hall) to indulge in the Victorian aesthetic. Is it important to see the Victorian era up close and personal?
Well, I definitely think it is for me. In my flights of fancy, while I've not got a Steampunk theme park to go to, I can quite happily imagine that, just around the corner of these Victorian places, there's some Steampunk itching to get out. It also helps that the more that I know about the
Victorian way of life, the more I can see how Steampunk contrasts or complements it. The fact that there's frequently a lot of steam engines at these places has absolutely nothing to do with it— I don't know who told you those lies. Honest. Ahem.

Might you name five quintessential (or your favorite) Steampunk aspects, moments, films, or elements from recent popular culture?
In no particular order, then:

1. The Time Machine machine. It's a beautiful recreation of one of the most beloved of Steampunk (or VSF) inventions. It is a shame the [2002 remake starring Guy Pearce] wasn't so well-made.

2. The Prestige. The moment in [the film] when you see the field full of lights—all powered by the magic of science.  It's a secret thing, and cannot be understood by mere magicians, but something that fires the imagination. Though the moment with the malfunctioning Tesla coils is rather exciting. Would you stay to watch, or run in fear?

3. World of Warcraft. As an inescapable part of modern culture, [the game] has the Steampunk technology of the gnomes and goblins. Both favor brass and rivets, with great clanking contraptions that are as unreliable as they are handsome. Seeing technology as a risky alternative to magic amuses me, and I'm glad that in the Warcraft mythos technology is used for both good and evil.

4. The Golden Compass. It's a rather magical Steampunk, but there are airships to be had and mysterious devices rendered in beautiful metals. I will admit to being an airship nut, so this and the upcoming Stardust film with their airships have me rather excited.

5. Scrapheap Challenge/Junkyard Wars.  While not Victorian, nor specifically steam, it gives a marvelous insight into the challenges of making something from whatever you have available. Frequently, they'll find odd ways to achieve their goals, and usually decorate it in some slapdash but terribly proud manner. If they ever do a Victorian version, I'll be glued to it for life.  

Aside from, say, The Difference Engine, what steampunk/alternative history titles might you recommend?
Oh, now much to my shame I've not been reading as much as I should be. (My to-read pile is becoming scary.) So, while I have several books ready to read, I can't really recommend them until I have read them. In my pile at the moment, however, is The Glass Books of the Dream Eaters, The Diamond Age and Larklight. I've been reading the young-person's fiction series of books known as The Hungry City Chronicles but while I find them exciting enough for the most part, the endings seem weak. I have yet to read the third in the series, however.

What steampunk artists would you recommend?
The three I'd recommend most highly would be Crabfu (I-Wei Huang), Datamancer, and Mr Jake Von Slatt. Those three are the most Steampunk-orientated creators that I know of presently.  There are others who are doing marvelous things, but I think they would agree that those three are the most prolific. Lovely people, too!

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